![]() characters and symbols that Appendix can be is used C intended for those who want to call PGPL C. is Aa list of all the detailed instructions Appendix shows for B their complete use. contour maps.Ħ Chapter describes 7 PGPLOT's capabilities for user of the PGPLOT program can control i etc. in A The basic features of PGPLOT are Chapter introdu 3 explains the positioning and Chapter scaling describes 4 of basic (``primitive'') routines for drawi and shading Chapter areas, describes 5and the routines fo ``attributes'' of these primitives: colo Chapter 6 describes some ``high level'' routi build up more complicated pictures: e.g. After reading this cha PGPLOT program, although it may be helpf descriptions Appendix. ![]() Chapter is 2tutorial: it presents a Fortran minimum number of PGPLOT subroutines, an subroutines does. ![]() The remainder of this to include the PGPLOT library in your pr that PGPLOT can use. 1.2 This Manual This manual is intended both as a tutori reference manual. For most ap independent, and the output can be direc The output device is described by a ``de programmer can build a specific device s better to make this a parameter which th All the examples in this manual use stan mostly in standard Fortran-77, with a fe subroutines. It was astronomical data reduction programs in This manual is intended for the Fortran generating graphical output. Introduction 1.1 PGPLOT PGPLOT is a Fortran subroutine package f various graphics display devices. I am particularly gr contributions: Klaus-Georg Adams, Scott Alan Fey, Karl Glazebrook, Diab Jerius, Colin Lonsdale, Grant McIntosh, Massimo Martin Shepherd, Sam Southard, Allyn Ten Marc Zucconi.ĥ 1. Pearson Copyright by California Acknowledgments Contents Chapter Introduction PGPLOT 1.2 This Manual 1.3 Using PGPLOT 1.4 Graphics Devices 1.5 Environment Variables Chapter Simple 2 Use of PGPLOT 2.1 Introduction 2.2 An Example 2.3 Data Initialization 2.4 Starting PGPLOT 2.5 Defining Plot Scales and Drawin 2.6 Labeling the Axes 2.7 Drawing Graph Markers 2.8 Drawing Lines 2.9 Ending the Plot 2.10 Compiling and Running the Prog Figure : Output 2.1 of Example Program Chapter Windows 3 and Viewports 3.1 Introduction 3.2 Selecting a View Surface 3.3 Defining the Viewport 3.4 Defining the Window 3.5 Annotating the Viewport 3.6 Routine PGENV Chapter Primitives 4Ģ 4.1 Introduction 4.2 Clipping 4.3 Lines 4.4 Graph Markers 4.5 Text 4.6 Area Fill: Polygons, Rectangles Figure : PGPLOT 4.1 standard graph marker Figure : Text 4.2 Examples Figure : Escape 4.3 Sequences for Greek L Chapter Attributes Introduction 5.2 Color Index 5.3 Color Representation 5.4 Line Style 5.5 Line Width 5.6 Character Height 5.6 Character Font 5.7 Text Background 5.8 Fill-Area Style 5.9 The Inquiry Routines 5.10 Saving and Restoring Attribute Figure : Default 5.1 color representation Figure : Fill-area 5.2 styles Chapter Higher-Level 6 Routines Introduction XY-plots Histograms Functions of two variables Chapter Interactive 7 Graphics 7.1 Introduction 7.2 The Cursor 7.3 Using the Cursor 7.4 Buffering Appendix Subroutine A Descriptions Appendix PGPLOT B Symbols B.1 Character Encoding B.2 Additional Symbols Figure : Character B.0 Encodingģ Figure : Symbols B Figure : Symbols B Figure : Symbols B Figure : Symbols B Figure : Symbols B Figure : Symbols B Figure : Symbols B Appendix Calling C PGPLOT from a C Program C.1 Introduction C.2 Using the CPGPLOT library C.3 Limitations C.4 Other Machine Dependencies C.5 Examples Appendix Supported D Devices Introduction Available Devices Appendix Writing E a Device Handler E.1 Introduction E.2 The device dispatch routine GRE E.3 Device handler interface E.4 Handler state E.5 Summary of operations Appendix Installation F Instructions Appendix Porting G PGPLOT G.1 General Notes G.2 Porting to UNIX systems Tim Pearson, California Institute of Tec tjp 戢 Copyright California InstituteĤ Acknowledgments Many people have contributed to PGPLOT o contributed code and device drivers or w variety of systems.
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